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Looks to me like the scene is missing a '{' after "isosurface". (On the
other hand, I'd think that would generate a different error, such as "'}'
found where object or directive expected" or something.) Maybe I just
overlooked something stupid.
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
news:3bc2b4c2$1@news.povray.org...
> BTW: If I remove the camera-statement from the posted scene, I get (after
> parsing): "Rendering error: Too many nested objects." That not correct,
is
> it?
>
> Marc-Hendrik
>
> Marc-Hendrik Bremer schrieb in Nachricht <3bc215b3@news.povray.org>...
>
> >PII450, Win 98, 128 MB, Pov 3.5-beta-5
> >
> >Testscene:
> >union{
> > #declare Reihen=0;
> > #while (Reihen<150)
> >
> > isosurface
> >
> > function { abs(x)
> > }
> >
> > max_gradient 4
> > evaluate 1,10,0.99
> >
> > accuracy 0.01
> > contained_by{box {<-0.15,-0.2,-0.2>,<0.15,0.2,0.20>}}
> >
> >
> > texture{pigment{rgb 0.1}}
> > }
> > #declare Reihen=Reihen+1;
> > #end
> >}
> >
> >
> >
>
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